John Kim and I went to visit Zach Montoya, a senior illustration major. We talked to Zach about character and environment design and got his feedback on a few of our pieces. Zach also gave us an hour tutorial on how he approaches creating his own environment. He created a quick futuristic city-scape (pictured below) and talked about how he was creating it and what tools he was using.
Zach uses photo-manipulation in the beginning stages of his concept pieces to get general shape and value down, and then proceeds to manipulate the images to suit his own interests and needs. The above image started as a cityscape image and then he warped it multiple times and created overlaying copies of it at different angles to create an abstract image. He then pinpointed parts of the picture that he liked and worked more into them with varying tools. The above image is a completely different composition than the starting photo. I found it amazing how quickly and efficiently he was able to create a readable image. The images below give a genreal idea of his process:
I tried using Zach's technique to create my own image, but found it incredibly difficult. I think I will try using Zach's technique a few more times before, but I can't see myself using it very much in the future. It doesn't seem to be in my comfort zone.
This is Zach's Blog: http://zachmontoya.blogspot.com/ He mainly does editorial and book cover pieces now. Here is an example of his work:
I also worked on a few rough clothing sketches on a character model that I have been working on. I plan on changing the character's body type; however, I am pleased with the face I created.
The color schemes of the clothing are not very good right now, and the clothing designs are very rough. I'm going to get some feedback from my friends that are developing the game and see what they think.
Wednesday, April 11, 2012
4-11-2012

Today I used the day to visit a senior illustration major, Zach Montoya. He showed his work process to us and what he does on photoshop for doing landscapes. Zach did a demo of how he would approach a landscape and it was very helpful. Seeing what he did for each layer in Photoshop gave me a better understanding of how some art pieces in general in photoshop should be treated with. He demonstrated how to make presets for custom made brushes and how it creates texture to some of the environments he creates within his pieces. He showed us some short cuts in photoshop that would later benefit digital illustrators when they are in deadlines for concept art. I'm inspired now after looking at his work and from his work process on photoshop because before I didn't know how to approach the semester project. Zach advised that instead of creating just concept art for the characters, the environment are just as important if not more essential to the design of any game, book or story. So instead of creating just character designs of the main characters within my game, I'll include the environment and scenes within it also. I really want to work traditionally and finish it with photoshop because when looking at the works that I have created in the past up until now my pieces do not seem as appealing as I wished them to be. I haven't worked with acrylic for a very long time and I might try experimenting with it to get some of the textures Zach showed Dan and I. To see the process in Zach made while creating the environment that is produced below look at Dan's response.
Tuesday, March 27, 2012
Sunday, March 25, 2012
Saturday, March 24, 2012
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